GameManager Member List

This is the complete list of members for GameManager, including all inherited members.

addScene(Scene &newScene)GameManager
GameManager(void)GameManager
getEffect(UINT id)GameManager
gsGameManager
init(void)GameManager
initGame()GameManager
keyPressed(UINT nChar, bool bKeyDown, bool bAltDown, void *pUserContext)GameManager
loadEffect(UINT id, LPCWSTR filename)GameManager
printToConsole(std::string output)GameManager
releaseEffect(ID3DXEffect *effect)GameManager
removeScene(Scene &oldScene)GameManager
resManagerGameManager
setActiveScene(Scene &aScene)GameManager
setMouseStatus(bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos)GameManager
setScreenDimension(int width, int height)GameManager
updateGame(float fElapsedTime)GameManager
~GameManager(void)GameManager


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