addSMPass() | SimpleMeshRenderer | [protected] |
defaultPass() | SimpleMeshRenderer | [protected] |
depthPass() | SimpleMeshRenderer | [protected] |
enableAlphaBlending(bool _alpha) | SimpleMeshRenderer | |
getRenderPriority() | Renderer | |
init() | SimpleMeshRenderer | [virtual] |
isA(int _rendererType) | Renderer | |
isLowerThan(Renderer *renderer) | SimpleMeshRenderer | [virtual] |
myNode | Renderer | |
needsExtraPass() | Renderer | [virtual] |
render() | SimpleMeshRenderer | [virtual] |
Renderer(void) | Renderer | |
setCurrentTexture(IDirect3DTexture9 *texture) | Renderer | [virtual] |
setNode(WPTR< Node > &_myNode) | Renderer | |
setProjectionMatrix(D3DXMATRIX &_projMat) | Renderer | [virtual] |
setRenderPriority(int _priority) | Renderer | |
setScene(Scene &scene) | Renderer | |
setViewMatrix(D3DXMATRIX &_viewMat) | Renderer | [virtual] |
setWorldMatrix(D3DXMATRIX &_worldMat) | Renderer | [virtual] |
shadowMapPass() | SimpleMeshRenderer | [protected] |
SimpleMeshRenderer(void) | SimpleMeshRenderer | |
~Renderer(void) | Renderer | [virtual] |
~SimpleMeshRenderer(void) | SimpleMeshRenderer | [virtual] |