calculateMatrices() | RenderPass | |
execute(int command, bool _execute=true) | RenderPass | |
executePass() | RenderPass | [virtual] |
getProjectionMatrix() | RenderPass | |
getRenderPassId() | RenderPass | |
getViewMatrix() | RenderPass | |
getViewProjectionMatrix() | RenderPass | |
getWorldLightViewMatrix(D3DXMATRIX *worldMat) | RenderPass | |
getWorldViewMatrix(D3DXMATRIX *worldMat) | RenderPass | |
getWorldViewProjectionMatrix(D3DXMATRIX *worldMat) | RenderPass | |
RenderPass(void) | RenderPass | |
renderTarget | RenderPass | |
setDepthStencilSurface(LPDIRECT3DSURFACE9 _depthStencilSurface) | RenderPass | |
setProjectionMatrix(D3DXMATRIX &_projMat) | RenderPass | |
setRenderer(Renderer *_renderer) | RenderPass | |
setRenderPassId(int _passId) | RenderPass | |
setRenderTarget(LPDIRECT3DSURFACE9 _renderTarget) | RenderPass | |
setSafeAndRestoreRenderTarget(bool _safeRenderTarget) | RenderPass | |
setScene(Scene &_scene) | RenderPass | |
setViewMatrix(D3DXMATRIX &_viewMat) | RenderPass | |
usedRendererList | RenderPass | |
useThisRendererList(std::vector< Renderer * > *_otherList) | RenderPass | |
~RenderPass(void) | RenderPass |