addScene(Scene &newScene) | GameManager | |
GameManager(void) | GameManager | |
getEffect(UINT id) | GameManager | |
gs | GameManager | |
init(void) | GameManager | |
initGame() | GameManager | |
keyPressed(UINT nChar, bool bKeyDown, bool bAltDown, void *pUserContext) | GameManager | |
loadEffect(UINT id, LPCWSTR filename) | GameManager | |
printToConsole(std::string output) | GameManager | |
releaseEffect(ID3DXEffect *effect) | GameManager | |
removeScene(Scene &oldScene) | GameManager | |
resManager | GameManager | |
setActiveScene(Scene &aScene) | GameManager | |
setMouseStatus(bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos) | GameManager | |
setScreenDimension(int width, int height) | GameManager | |
updateGame(float fElapsedTime) | GameManager | |
~GameManager(void) | GameManager | |