Object3d Member List

This is the complete list of members for Object3d, including all inherited members.

addChild(SPTR< Node > _child)Node
adjacencyInfoObject3d
bFixedObject3d
calcWorldMatrix(D3DXMATRIX &pMatWorld)Node [virtual]
computeNormals()Object3d
g_dwNumMaterialsObject3d
getAbsBoxCenter()Node
getAbsMaxBBox()Node
getAbsMinBBox()Node
getAbsoluteDirectionVector(Vector &dirOut, Vector &dirIn)Node [virtual]
getAbsolutePosition()Node
getAbsoluteVector(Vector &pOut, Vector &pin)Node [virtual]
getChildren()Node
getFather()Node
getMesh()Object3d
getPosition()Node
getRenderer()Node [virtual]
getRotationX()Node
getRotationY()Node
getRotationZ()Node
getWorldMatrix()Node
hasRenderer()Node
isA(int _nodeType)Node
iSceneNumberObject3d
isManagedByResourceManagerObject3d
isModelLoaded()Object3d
isVisible()Node
killMe()Node [virtual]
loadMeshFromFile(std::string filename)Object3d
MaterialsObject3d
myMeshObject3d
myPositionNode
myRotationNode
mySceneNode
Node(void)Node
Object3d(void)Object3d
Object3d(std::string file)Object3d
onStandBy()Node
removeAllChildren()Node [virtual]
removeChild(std::list< SPTR< Node > >::iterator _it)Node [virtual]
removeChild(SPTR< Node > _child)Node [virtual]
removeRenderer()Node [virtual]
rotate(float dalpha, float dbeta, float dgamma)Node [virtual]
setEnableMatrixCalculation(bool _enableMatrixCalculation)Node
setMesh(LPD3DXMESH *mesh)Object3d
setModelLoaded(bool value)Object3d
setPosition(float x, float y, float z)Node [virtual]
setPosition(Vector &p)Node [virtual]
setRenderer(SPTR< Renderer > &_myRenderer)Node [virtual]
setRotation(float alpha, float beta, float gamma)Node [virtual]
setRotation(Vector &r)Node [virtual]
setScene(Scene &scene)Node
setStandBy(bool _standBy)Node
setVisible(bool _visible)Node
setWorldMatrix(D3DXMATRIXA16 &worldMatrix)Node
setXFilename(std::string _xfilename)Object3d
testAgainstFrustumNode
TexturesObject3d
translate(float dx, float dy, float dz)Node [virtual]
translate(Vector &tv)Node [virtual]
update(float dt)Node [virtual]
updateBBox()Node [virtual]
~Node(void)Node
~Object3d(void)Object3d


Generated on Sun Oct 7 01:15:32 2007 for Adaptive Soft Shadows by  doxygen 1.5.3