SimpleMeshRenderer Member List

This is the complete list of members for SimpleMeshRenderer, including all inherited members.

addSMPass()SimpleMeshRenderer [protected]
defaultPass()SimpleMeshRenderer [protected]
depthPass()SimpleMeshRenderer [protected]
enableAlphaBlending(bool _alpha)SimpleMeshRenderer
getRenderPriority()Renderer
init()SimpleMeshRenderer [virtual]
isA(int _rendererType)Renderer
isLowerThan(Renderer *renderer)SimpleMeshRenderer [virtual]
myNodeRenderer
needsExtraPass()Renderer [virtual]
render()SimpleMeshRenderer [virtual]
Renderer(void)Renderer
setCurrentTexture(IDirect3DTexture9 *texture)Renderer [virtual]
setNode(WPTR< Node > &_myNode)Renderer
setProjectionMatrix(D3DXMATRIX &_projMat)Renderer [virtual]
setRenderPriority(int _priority)Renderer
setScene(Scene &scene)Renderer
setViewMatrix(D3DXMATRIX &_viewMat)Renderer [virtual]
setWorldMatrix(D3DXMATRIX &_worldMat)Renderer [virtual]
shadowMapPass()SimpleMeshRenderer [protected]
SimpleMeshRenderer(void)SimpleMeshRenderer
~Renderer(void)Renderer [virtual]
~SimpleMeshRenderer(void)SimpleMeshRenderer [virtual]


Generated on Sun Oct 7 01:15:32 2007 for Adaptive Soft Shadows by  doxygen 1.5.3