activeRenderPass | Scene | |
bFirstGUIRendering | SoftShadowScene | [protected] |
bGUIVisible | SoftShadowScene | [protected] |
calculateLightViewMatrix() | Scene | |
clearRenderTargetAndZBuffer() | Scene | |
clearScene() | SoftShadowScene | [virtual] |
connectNodeAndRenderer(Node &node, SPTR< Renderer > &renderer) | Scene | |
createNode(int type, Node &father, bool addDefaultRenderer, bool isReference) | SoftShadowScene | [virtual] |
deleteNode(Node *node) | Scene | |
deleteRendererInList(Renderer *renderer) | Scene | |
device | Scene | |
DialogResourceManager | SoftShadowScene | [protected] |
drawBBoxes | Scene | |
fadeIn(float _duration) | Scene | |
fadeOut(float _duration) | Scene | |
filterMode | Scene | |
getActiveCamera() | Scene | |
getActivePassId() | Scene | |
getActiveRenderPass() | Scene | |
getCurrentLight() | Scene | |
getDeltaTime() | Scene | |
getDepth() | Scene | |
getHeight() | Scene | |
getIdentityMatrix() | Scene | |
getLightReferenceViewMatrix() | Scene | |
getLightViewMatrix() | Scene | |
getMousePos() | Scene | |
getProjectionMatrix() | Scene | |
getRoot() | Scene | |
getSmartPointer(Node *node) | Scene | |
getSoftShadowLightList() | Scene | |
getSunDirection() | Scene | |
getSunLookAtTarget() | Scene | |
getSunPosition() | Scene | |
getViewMatrix() | Scene | |
getWidth() | Scene | |
getWorldMatrix() | Scene | |
GUI | SoftShadowScene | [protected] |
iCurrentSceneId | SoftShadowScene | |
initScene(GameManager &_manager) | SoftShadowScene | [virtual] |
isVisible() | Scene | |
light | SoftShadowScene | |
manager | Scene | |
OnGUIEvent(UINT nEvent, int nControlID, CDXUTControl *pControl, void *pUserContext) | SoftShadowScene | [virtual] |
rendererList | Scene | |
renderFinalImage(ID3DXEffect *finalEffect) | Scene | |
renderGUI(float fElapsedTime) | SoftShadowScene | |
renderNodes() | Scene | |
renderScene(float fElapsedTime) | SoftShadowScene | [virtual] |
Scene(void) | Scene | |
sceneObjectList | SoftShadowScene | |
setActiveRenderPass(RenderPass &_activePass) | Scene | |
setDepth(float _d) | Scene | |
setDialogResourceManager(CDXUTDialogResourceManager *DialogResourceManager) | SoftShadowScene | |
setGUI(CDXUTDialog *GUI) | SoftShadowScene | |
setHeight(float _h) | Scene | |
setKeyPressed(UINT key, bool bKeyPressed, bool bAltDown) | Scene | |
setLight(Vector direction) | Scene | |
setLightReferenceViewMatrix(D3DXMATRIX _lightRefViewMatrix) | Scene | |
setLightViewMatrix(D3DXMATRIX _lightViewMatrix) | Scene | |
setMouseStatus(bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos) | Scene | |
setSceneAlpha(float _alpha) | Scene | |
setSunDirection(Vector &v) | Scene | |
setSunLookAtTarget(Vector &v) | Scene | |
setSunPosition(Vector &v) | Scene | |
setupGUI() | SoftShadowScene | |
setVisible(bool _visible) | Scene | |
setWidth(float _w) | Scene | |
shadowingMode | Scene | |
showDebugInformation | Scene | |
skybox | SoftShadowScene | |
SoftShadowScene(void) | SoftShadowScene | |
switchGUI() | SoftShadowScene | |
updateCamera(float dt) | SoftShadowScene | |
useTextures | Scene | |
viewPointMode | Scene | |
~Scene(void) | Scene | |
~SoftShadowScene(void) | SoftShadowScene | |