loadSoftShadowScene(SoftShadowScene &_scene, std::string filename, GameManager *_manager) | ShadowSceneLoader | |
ShadowSceneLoader(void) | ShadowSceneLoader | |
traceEnvironmentObject(MSXML2::IXMLDOMNodePtr envNode) | ShadowSceneLoader | |
tracePosition(MSXML2::IXMLDOMNodePtr positionNode) | ShadowSceneLoader | |
traceRenderer(MSXML2::IXMLDOMNodePtr rendererNode, Node &node) | ShadowSceneLoader | |
traceSkyBox(MSXML2::IXMLDOMNodePtr skyBoxNode) | ShadowSceneLoader | |
traceSoftShadowLight(MSXML2::IXMLDOMNodePtr envNode) | ShadowSceneLoader | |
traceSound(MSXML2::IXMLDOMNodePtr soundNode) | ShadowSceneLoader | |
traceSprite(MSXML2::IXMLDOMNodePtr spriteNode) | ShadowSceneLoader | |
traceSun(MSXML2::IXMLDOMNodePtr sunNode) | ShadowSceneLoader | |
~ShadowSceneLoader(void) | ShadowSceneLoader |