Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

getRenderPriority()Renderer
init()=0Renderer [pure virtual]
isA(int _rendererType)Renderer
isLowerThan(Renderer *renderer)=0Renderer [pure virtual]
myNodeRenderer
needsExtraPass()Renderer [virtual]
render()=0Renderer [pure virtual]
Renderer(void)Renderer
setCurrentTexture(IDirect3DTexture9 *texture)Renderer [virtual]
setNode(WPTR< Node > &_myNode)Renderer
setProjectionMatrix(D3DXMATRIX &_projMat)Renderer [virtual]
setRenderPriority(int _priority)Renderer
setScene(Scene &scene)Renderer
setViewMatrix(D3DXMATRIX &_viewMat)Renderer [virtual]
setWorldMatrix(D3DXMATRIX &_worldMat)Renderer [virtual]
~Renderer(void)Renderer [virtual]


Generated on Sun Oct 7 01:15:32 2007 for Adaptive Soft Shadows by  doxygen 1.5.3