LowMemShadowPass Member List

This is the complete list of members for LowMemShadowPass, including all inherited members.

bigPCFShadow(depthMapNode leftNode)LowMemShadowPass [protected]
calcDifference(IDirect3DTexture9 *leftMap, IDirect3DTexture9 *rightMap)LowMemShadowPass [protected]
calcMatrices(depthMapNode &node)LowMemShadowPass [protected]
calculateMatrices()RenderPass
clearSumTexture(bool onlyDepth)LowMemShadowPass [protected]
createDepthMap(depthMapNode &node)LowMemShadowPass [protected]
execute(int command, bool _execute=true)RenderPass
executePass()LowMemShadowPass [virtual]
getDepthMapAt(int id)LowMemShadowPass
getNbDepthMaps()LowMemShadowPass
getProjectionMatrix()RenderPass
getRenderPassId()RenderPass
getViewMatrix()RenderPass
getViewProjectionMatrix()RenderPass
getWorldLightViewMatrix(D3DXMATRIX *worldMat)RenderPass
getWorldViewMatrix(D3DXMATRIX *worldMat)RenderPass
getWorldViewProjectionMatrix(D3DXMATRIX *worldMat)RenderPass
isQualityOkay(depthMapNode leftNode, depthMapNode rightNode)LowMemShadowPass [protected]
LowMemShadowPass(void)LowMemShadowPass
maxUsedMapsLowMemShadowPass
refineShadow(depthMapNode leftNode, depthMapNode rightNode, int level)LowMemShadowPass [protected]
releaseLowResMap(depthMapNode node)LowMemShadowPass [protected]
RenderPass(void)RenderPass
renderTargetRenderPass
resetLowResMaps()LowMemShadowPass [protected]
setActiveLight(LowMemLight *_light)LowMemShadowPass
setDepthStencilSurface(LPDIRECT3DSURFACE9 _depthStencilSurface)RenderPass
setProjectionMatrix(D3DXMATRIX &_projMat)RenderPass
setRenderer(Renderer *_renderer)RenderPass
setRenderPassId(int _passId)RenderPass
setRenderTarget(LPDIRECT3DSURFACE9 _renderTarget)RenderPass
setSafeAndRestoreRenderTarget(bool _safeRenderTarget)RenderPass
setScene(Scene &_scene)RenderPass
setViewMatrix(D3DXMATRIX &_viewMat)RenderPass
shadeAndReproject(depthMapNode &node, bool reproject, D3DXMATRIX refMatrix)LowMemShadowPass [protected]
smartReprojectionLowMemShadowPass
usedRendererListRenderPass
useThisRendererList(std::vector< Renderer * > *_otherList)RenderPass
~LowMemShadowPass(void)LowMemShadowPass
~RenderPass(void)RenderPass


Generated on Sun Oct 7 01:15:32 2007 for Adaptive Soft Shadows by  doxygen 1.5.3