LowMemShadowPass::depthMapNode Struct Reference
#include <LowMemShadowPass.h>
List of all members.
Detailed Description
Structure for each depthMap that stores the texture, surface, the coordinates from which they where taken, the offset deltaX and two flags for the algorithm managment
The documentation for this struct was generated from the following file:
- C:/Users/michael/Desktop/AdaptiveSoftShadows_RC1/src/LowMemShadowPass.h
Generated on Sun Oct 7 01:15:32 2007 for Adaptive Soft Shadows by
1.5.3