cleanUpResources(bool endOfGame) | ResourceManager | |
freeUsedResources(SPTR< Node > node) | ResourceManager | |
freeUsedResources(SPTR< Renderer > renderer) | ResourceManager | |
loadSound(std::string filename, bool loadAsLoop) | ResourceManager | |
loadTexture(std::string filename, bool alwaysNeeded=false) | ResourceManager | |
loadXModel(std::string filename, Object3d *myObject) | ResourceManager | |
ResourceManager(void) | ResourceManager | |
setGameManager(GameManager *manager) | ResourceManager | |
~ResourceManager(void) | ResourceManager |