SoftShadowScene Member List

This is the complete list of members for SoftShadowScene, including all inherited members.

activeRenderPassScene
bFirstGUIRenderingSoftShadowScene [protected]
bGUIVisibleSoftShadowScene [protected]
calculateLightViewMatrix()Scene
clearRenderTargetAndZBuffer()Scene
clearScene()SoftShadowScene [virtual]
connectNodeAndRenderer(Node &node, SPTR< Renderer > &renderer)Scene
createNode(int type, Node &father, bool addDefaultRenderer, bool isReference)SoftShadowScene [virtual]
deleteNode(Node *node)Scene
deleteRendererInList(Renderer *renderer)Scene
deviceScene
DialogResourceManagerSoftShadowScene [protected]
drawBBoxesScene
fadeIn(float _duration)Scene
fadeOut(float _duration)Scene
filterModeScene
getActiveCamera()Scene
getActivePassId()Scene
getActiveRenderPass()Scene
getCurrentLight()Scene
getDeltaTime()Scene
getDepth()Scene
getHeight()Scene
getIdentityMatrix()Scene
getLightReferenceViewMatrix()Scene
getLightViewMatrix()Scene
getMousePos()Scene
getProjectionMatrix()Scene
getRoot()Scene
getSmartPointer(Node *node)Scene
getSoftShadowLightList()Scene
getSunDirection()Scene
getSunLookAtTarget()Scene
getSunPosition()Scene
getViewMatrix()Scene
getWidth()Scene
getWorldMatrix()Scene
GUISoftShadowScene [protected]
iCurrentSceneIdSoftShadowScene
initScene(GameManager &_manager)SoftShadowScene [virtual]
isVisible()Scene
lightSoftShadowScene
managerScene
OnGUIEvent(UINT nEvent, int nControlID, CDXUTControl *pControl, void *pUserContext)SoftShadowScene [virtual]
rendererListScene
renderFinalImage(ID3DXEffect *finalEffect)Scene
renderGUI(float fElapsedTime)SoftShadowScene
renderNodes()Scene
renderScene(float fElapsedTime)SoftShadowScene [virtual]
Scene(void)Scene
sceneObjectListSoftShadowScene
setActiveRenderPass(RenderPass &_activePass)Scene
setDepth(float _d)Scene
setDialogResourceManager(CDXUTDialogResourceManager *DialogResourceManager)SoftShadowScene
setGUI(CDXUTDialog *GUI)SoftShadowScene
setHeight(float _h)Scene
setKeyPressed(UINT key, bool bKeyPressed, bool bAltDown)Scene
setLight(Vector direction)Scene
setLightReferenceViewMatrix(D3DXMATRIX _lightRefViewMatrix)Scene
setLightViewMatrix(D3DXMATRIX _lightViewMatrix)Scene
setMouseStatus(bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos)Scene
setSceneAlpha(float _alpha)Scene
setSunDirection(Vector &v)Scene
setSunLookAtTarget(Vector &v)Scene
setSunPosition(Vector &v)Scene
setupGUI()SoftShadowScene
setVisible(bool _visible)Scene
setWidth(float _w)Scene
shadowingModeScene
showDebugInformationScene
skyboxSoftShadowScene
SoftShadowScene(void)SoftShadowScene
switchGUI()SoftShadowScene
updateCamera(float dt)SoftShadowScene
useTexturesScene
viewPointModeScene
~Scene(void)Scene
~SoftShadowScene(void)SoftShadowScene


Generated on Sun Oct 7 01:15:32 2007 for Adaptive Soft Shadows by  doxygen 1.5.3